Should a game use mutable state

Question from decentDrei#7560

Would you say that a basic game, like a canvas game should use mutable state?

2d physics. Standard side-scroll

Pretty solidly going to say not to worry about it. Games were made forever with a global mutable area for gamestate.

This talk has some good pointers on game dev. It's part of a much larger topic but the speaker is good. And there are gradients to avoiding mutation. Don't avoid it like the plague, just keep it in mind.

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